I've researched further into the topic of animating stop-motion water and found many animations that have attempted this challenge; from large production companies (LAIKA, Aardman) to individual projects ('Gatorade' Ad, 'Two Balloons' film). I've decided on a practical response based on this research. I'm going to create an analogue ocean scene and an ocean scene with post-production work done to it, similar to the scenes of 'Two Balloons' and the tests made for 'Kubo and the Two Strings', to investigate whether analogue stop-motion footage can produce realistic water or if it needs digital assistance to do so.
Primary Research:
Cinderkit references
Secondary Research:
What Went Well:
- The studies drew my attention to all the details and features of oceans
- Watching videos of waves helped me understand wave motion
- The practical response compliments the research well
- The film examples inspired my designs
Improvements:
- There will most likely be problems I face with the design, however it's not until I start building the ocean that I'll notice these and be able to redesign them
- I haven't decide on the scale of the project - it'll be based on what materials I have to hand
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