Wednesday, 19 February 2020

Study Task 6 + 8 - Walk Cycles

3D


Stop-motion walk cycle, using screw-on rig.
  • Fluid movements
  • Even bobbing

  • Legs don't straighten on kick-down
  • Arms don't straighten when swinging past body
  • Hard keeping figure upright

Second walk-cycle, using stop-motion puppet.

  • Better arm/feet movement
  • Easier animating one arm

  • Legs don't straighten on kick-down
  • Bobbing-motion too subtle
  • Plasticine tore when bent


2D

First walk-cycle made on TVPaint with eight images (lasting three frames each), totalling 24 frames/1 second cycle.


  • Time-efficient
  • Useful as a reference

  • Confusing animating legs/arms together


I then animated Aiden's walk. First attempt - unsuccessful - didn't bob, too static.




Second attempt - better - less static.



Third attempt - most successful - 16-frames - more fluid.




Using third attempt as reference, I created a front-on walk-cycle.



Then I added in-betweens.



3/4 view - 8 frames



3/4 view - 16 frames



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