I came across many issues. The point-snapping tool and shadow-rendering were problematic (seen below).
The hardest part was adding a proportionally-correct background to the lorry, without it pixelating. I solved this by adding an HDRI-image to the skydome.
I then made a chair.
What Went Well
- Looks similar to reference
- Texturing differentiates materials
Improvements
- Learn how to edit gloss/transparency
- Shadows are grainy
- Too boxy
Maya is useful in assisting 2D work. I made a moon base, which could be reference for a 2D-animation, to insure perspectives are correctly drawn.
I then animated in Maya. I'm pleased with my animation of a character bouncing up stairs. It flows well with motion-blur. This was good practice in considering secondary-action.
The MooM rig was very complicated at first (eg. switching between IK/FK). Putting the figure into poses became easier with practice.
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