I created a cave and forest in Maya and I've decided the backgrounds look better being 3D. It creates contrast from the characters and allows for zoom-in-shots. They'll keep to the same colour scheme.
First background concepts
Final background concepts
- Aiden's arms now longer (bottom-right shot)
- Original bottom-left shot was cut from script.
Cave experimentation
It was difficult getting the fire and texturing to work together so I rendered them separately, and replaced the fire with a point-light for the textures render.
The characters were then added. The mixed-medium combination works well.
I then animated the Maya forest, with Aiden cutting a tree down, which worked well.
Reference-Stage
Character-Stage
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