Sunday, 23 February 2020

Study Task 3 - Switch to 3D backgrounds

 
I created a cave and forest in Maya and I've decided the backgrounds look better being 3D. It creates contrast from the characters and allows for zoom-in-shots. They'll keep to the same colour scheme.



First background concepts


Final background concepts

  • Aiden's arms now longer (bottom-right shot)
  • Original bottom-left shot was cut from script.





Cave experimentation

It was difficult getting the fire and texturing to work together so I rendered them separately, and replaced the fire with a point-light for the textures render.


The characters were then added. The mixed-medium combination works well.

I then animated the Maya forest, with Aiden cutting a tree down, which worked well.


Reference-Stage



Character-Stage



Saturday, 22 February 2020

Gints Zilbalodis PowerPoint Presentation



I presented my research on animator Gints Zilbalodis. I was pleased with how it went overall, such as the timing - I had 5 seconds to spare. I also got some good advice on how to improve for next time. 
  • Shorten bullet points on PowerPoint, make it more visual, show pictures while explaining it
  • Put script on flashcards
  • Look at the whole audience, not just the tutor
With this advice, I'll rehearse the presentation more for next time, in particular switching between looking at the script and the audience. With less text and more images in the PowerPoint, this will also make me less nervous as I won't have to rush through it. 

Wednesday, 19 February 2020

Study Task 6 + 8 - Walk Cycles

3D


Stop-motion walk cycle, using screw-on rig.
  • Fluid movements
  • Even bobbing

  • Legs don't straighten on kick-down
  • Arms don't straighten when swinging past body
  • Hard keeping figure upright

Second walk-cycle, using stop-motion puppet.

  • Better arm/feet movement
  • Easier animating one arm

  • Legs don't straighten on kick-down
  • Bobbing-motion too subtle
  • Plasticine tore when bent


2D

First walk-cycle made on TVPaint with eight images (lasting three frames each), totalling 24 frames/1 second cycle.


  • Time-efficient
  • Useful as a reference

  • Confusing animating legs/arms together


I then animated Aiden's walk. First attempt - unsuccessful - didn't bob, too static.




Second attempt - better - less static.



Third attempt - most successful - 16-frames - more fluid.




Using third attempt as reference, I created a front-on walk-cycle.



Then I added in-betweens.



3/4 view - 8 frames



3/4 view - 16 frames



Friday, 14 February 2020

Public Service Announcement Animations

Cocaine Unwrapped – The Machine (2012)

I enjoyed watching this PSA. I thought it effectively displayed a message that played on guilt rather than being commanding to its audience. The CGI was noticeably of a very high-budget, which is unusual for a PSA, which often get given very low budgets to work with, but this only added to the message's impact. The sound effects and quick, intense action-shots further added to the impact. The machine creature was a particularly alarming feature, symbolic of the imprisonment of people along the cocaine production line. The multiple robotic hands grasping people from the sky was particularly memorable as was the blood running down the woman's nose at the end, again persuading people not to fuel the cocaine production line.



Joe and Petunia (1970s)

This was my favourite of the PSAs that I watched, especially for its British humour and nostalgic dynamic brought about because of this. The characters' colloquialisms, attitudes and voices were what made this PSA particularly British. The comedic misinterpretations and repetition of the names 'Joe' and 'Petunia' were particularly funny, while an underlying yet obvious message was being portrayed, such as Joe reading a speech bubble out loud in a slow voice that read 'dial 999 and ask for the lifeguard'. The characters themselves are very recognisable and different from one another, and I liked this 2D style, which I'm usually not so interested in. The sound effects added to the comical nature of the PSA, making it fun, yet informative to its audience.



Charley Says – Always Tell Your Mummy (1970s)

I was aware of this PSA, due to the narration being remixed in a song called 'Charly' by the Prodigy. The dynamic of a child conveying the warning message is effective as it makes it more relatable to children, who are the target-audience of such warning. The cat is appealing due to its comedic nature (eg. doing a handstand), which would also attract a young audiences' attention, however, it could also be argued that it may distract from the important message the PSA is trying to convey. I also like the paper cut-out style used here, which has been different to all the other animations I've seen so far. A criticism would be that I'm not a fan of the mainly purple colour scheme as I think it is too dark and so less engaging for children.



Think! Hedgehog Road Safety (1998)

These hedgehog characters are instantly recognisable from my childhood and so this PSA was very nostalgic to watch. One reason they may have survived for so long might be due to their simplistic sketched design. The backgrounds too follow this very simple design, so as not to distract from the main message, contrasting with 'Cocaine Unwrapped', where the detailed CGI attempts to draw in the audience. The message is told in a catchy song, making it a fun way for children to be able to remember the importance of road safety. The parent-child dynamic in the animation can be repeated in the street and get children used to judging when to cross the road.



GI Joe – Knowing Is Half The Battle (1970s)

I found these PSAs very amusing, even if this wasn't intended when they were first made. The catchphrase 'knowing is half the battle' reoccurs in all of them, to make the messages conveyed more memorable. They also play on the fame of GI Joe to reach out to kids. I'm not a fan of this 2D comic-like style and the flow tends to be quite blocky. The character's don't have a lot of appeal for me as they are too detailed and some-what old fashioned nowadays. It reminds me of other animations from this period such as 'Scooby Doo', where the comic style was used a lot. I'm also not a huge fan of the painted backgrounds as I don't find them that interesting, or that they compliment the characters very well.



Monday, 10 February 2020

Study Task 7 - Pitch Bible

The pitch bible is a collection of work I've done towards this animation.














This was good practice presenting to an audience and being confident in my idea.

Response was positive:
  • Clear storyboard
  • Unique characters in ranging mediums
  • Savage is goofy, not too scary
  • Most of the work will be in post-production

Updated version: