We experimented with squash and stretch by animating a ball bouncing. The ball was made of a rectangular foam pod, which was placed on its smaller face when the ball was circular, and placed on its side when in the squashed position. I then made a flipbook involving a character subjected to squash and stretch, based off a digital practice.
What Went Well
- Better easy-ease spacing in travelling bounce
- Didn't need to change the shape of the real-life object
Improvements
- Ball didn't stretch before hitting ground in first bounce
- Second travelling arc is peaky and poor framing
- Ball in first bounce is misplaced in frames
Coming week
- Use squash and stretch to enhance action/expression
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