I animated my mouse character using 6-7 frames to get the basic action. Each image lasted 12 frames initially, making the movement jolty. Fudging the timing made the wave and sneeze actions realistic.
What Went Well
Easy ease spacing helped with this
Improvements
I had to adjust the keyframes as the wave action was not emphasised enough
Coming Week
Focus on keyframes, ensuring I don't need to adjust later on
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