Wednesday, 16 October 2019

Spacing and Timing

I animated my mouse character using 6-7 frames to get the basic action. Each image lasted 12 frames initially, making the movement jolty. Fudging the timing made the wave and sneeze actions realistic.

What Went Well
  • Easy ease spacing helped with this
Improvements
  • I had to adjust the keyframes as the wave action was not emphasised enough
Coming Week
  • Focus on keyframes, ensuring I don't need to adjust later on






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