Wednesday, 30 October 2019

Symbols In Subversive Soviet Animation

From watching "The Hand", "Breakfast On The Grass" and "The Glass Harmonica", I picked out reoccurring symbols of subversion that were present. The most significant symbols included hands; destruction/control of beauty/art; dull/dark colour themes; contrast of poverty with wealth; and marching/drumming sounds.

Hands










Destruction/Control Of Art












Dark Atmosphere











Additionally, animation made outside of Soviet control with "Animal Farm" includes hand signals, poverty, dull colours, marching/drum sounds and sense of imprisonment/dictatorial fear.















I am going to start researching the critical theory surrounding these films and the general symbols to add depth to my research.

Exaggeration

In the TV Paint induction, I created an animation featuring a personified nail being hit by a hammer to demonstrate exaggeration.

What Went Well
  • Over-exaggerated facial expression
  • Shaky effect adds to nail's nervous personality
Improvements
  • Face feels unconnected to the nail
  • Add impact to hammer hitting the plank (bang noise)
  • Mouth movements out-of time with scream
Coming Week
  • Look at exaggeration in the body as well as the face

Monday, 28 October 2019

Anticipation

I chose the action of strumming a guitar to exemplify anticipation. Timing was important for this, and it could be controlled by fudging how many frames each drawing lasted.

What Went Well
  • Anticipation not too exaggerated
  • Action is expected
Improvements 
  • Character's legs inconsistent in frames
  • Pencil drawn is not neat
Coming Week
  • Buy a light-box to help draw frames 

Wednesday, 23 October 2019

Subversion in Animation


I have decided to research into subversive animation in a world of propaganda and political correctness. Within this, I want to look at animation that internally defies governmental values, either targeting the dictatorships of the Nazis or the Soviet Union in the 20th century. So far 'The Hand' - Jiri Trnka, 'Breakfast On The Grass' - Print Pärn, 'The Silly Goose' - Hans Fischerkoesen, and 'The Glass Harmonica' - Andrei Khrzhanovsky are of potential interest. I will be noting down ways in which these films successfully get away with being subversive. I will do this by looking out for features that are similar in all of them. From this I can get a better understanding as to what makes an animation subversive, dependent on their environment.

Tuesday, 22 October 2019

Squash and Stretch

We experimented with squash and stretch by animating a ball bouncing. The ball was made of a rectangular foam pod, which was placed on its smaller face when the ball was circular, and placed on its side when in the squashed position. I then made a flipbook involving a character subjected to squash and stretch, based off a digital practice.

What Went Well
  • Better easy-ease spacing in travelling bounce
  • Didn't need to change the shape of the real-life object
Improvements
  • Ball didn't stretch before hitting ground in first bounce
  • Second travelling arc is peaky and poor framing
  • Ball in first bounce is misplaced in frames
Coming week
  • Use squash and stretch to enhance action/expression

Monday, 21 October 2019

Arcs

I drew a pendulum in 12 frames of 2s for a basic arc motion. I then applied arcs to a stop-motion object. I animated a jumping dog chasing a bouncing football, both incorporating arcs. 

What Went Well
  • Easy ease spacing made pendulum swing more naturally
  • Arc helped with positioning of dog
Improvements
  • No floor meant difficult to judge when ball bounced/dog landed
  • Dual shadows made it less clear
  • No squash and stretch on football
  • Motion is too slow
Coming week
  • Use arc shapes to determine positioning



Improved Versions


  • Speed changed from twos to ones 
  • Middle pendulum frame removed
  • Emphasised easy-ease spacing


  • Speed is doubled

Wednesday, 16 October 2019

Spacing and Timing

I animated my mouse character using 6-7 frames to get the basic action. Each image lasted 12 frames initially, making the movement jolty. Fudging the timing made the wave and sneeze actions realistic.

What Went Well
  • Easy ease spacing helped with this
Improvements
  • I had to adjust the keyframes as the wave action was not emphasised enough
Coming Week
  • Focus on keyframes, ensuring I don't need to adjust later on






Straight Ahead and Pose To Pose

I created a stop-motion animation of a creature walking using straight ahead and a pose-to-pose 2D-drawn animation of a figure jumping across a ditch, where the first and last frames are made, followed by the breakers and in-betweens.

What Went Well
  • Natural stop-motion movement
  • Pose-to-pose helped show how the action would be carried out
Improvements
  • Pose-to-pose was hard to work with
  • Stop-motion figure had no armature
Coming Week
  • Practice more pose-to-pose

































Improved Version


















  • Less linear and stiff movement in actions







Timing

I used the appeal mouse character to establish timing through blinking. The character's eyes were open for 1 second (24 frames), followed by 2 frames to show how my character was always on the lookout.

What Went Well
  • The blink felt natural
Improvements
  • First attempt was unsuccessful as the whole face moved
  • Poor framing on second attempt
Coming Week
  • Experiment with frames for natural timing

Spacing

We created a stop-motion animation involving putty travelling across the screen. The putty was used to demonstrate linear, ease in, ease out, and easy ease spacing.

What Went Well

  • Ease in, linear, and easy ease films were successful
  • Tape and a ruler marked out putty's position in each frame
Improvements
  • Ease out film was unclear
  • Take more frames when movement is slow to differentiate it from when movement is fast
Coming Week
  • Use spacing to create natural character movement

Wednesday, 9 October 2019

Staging - Storyboarding

I storyboarded the nursery rhyme Jack and Jill across six frames, with a dark twist, involving Jill pushing Jack down the hill to his death. I also created a digital establishment shot.

What Went Well
  • Storyboarding helped pick out the key aspects of the nursery rhyme
  • Gloomy weather in establishment shot fit the dark mood of the story
Improvements
  • Use different colours for the action, sound, dialogue, camera movements
  • Explore different ways to interpret the nursery rhyme (eg. an upbeat version) 
Coming Week

  • Understand terminology like tracking, panning, 180 degree rule




Improved Version

















  • Added colour coding for better clarity.