From watching "The Hand", "Breakfast On The Grass" and "The Glass Harmonica", I picked out reoccurring symbols of subversion that were present. The most significant symbols included hands; destruction/control of beauty/art; dull/dark colour themes; contrast of poverty with wealth; and marching/drumming sounds.
Hands
Destruction/Control Of Art
Dark Atmosphere
Additionally, animation made outside of Soviet control with "Animal Farm" includes hand signals, poverty, dull colours, marching/drum sounds and sense of imprisonment/dictatorial fear.
I am going to start researching the critical theory surrounding these films and the general symbols to add depth to my research.
Wednesday, 30 October 2019
Exaggeration
In the TV Paint induction, I created an animation featuring a personified nail being hit by a hammer to demonstrate exaggeration.
What Went Well
What Went Well
- Over-exaggerated facial expression
- Shaky effect adds to nail's nervous personality
Improvements
- Face feels unconnected to the nail
- Add impact to hammer hitting the plank (bang noise)
- Mouth movements out-of time with scream
Coming Week
- Look at exaggeration in the body as well as the face
Monday, 28 October 2019
Anticipation
I chose the action of strumming a guitar to exemplify anticipation. Timing was important for this, and it could be controlled by fudging how many frames each drawing lasted.
What Went Well
What Went Well
- Anticipation not too exaggerated
- Action is expected
Improvements
- Character's legs inconsistent in frames
- Pencil drawn is not neat
Coming Week
- Buy a light-box to help draw frames
Wednesday, 23 October 2019
Subversion in Animation
I have decided to research into subversive
animation in a world of propaganda and political correctness. Within this, I
want to look at animation that internally defies governmental values, either targeting
the dictatorships of the Nazis or the Soviet Union in the 20th century. So far
'The Hand' - Jiri Trnka, 'Breakfast On The Grass' - Print Pärn, 'The Silly
Goose' - Hans Fischerkoesen, and 'The Glass Harmonica' - Andrei Khrzhanovsky are
of potential interest. I will be noting down ways in which these films
successfully get away with being subversive. I will do this by looking out for features
that are similar in all of them. From this I can get a better understanding as
to what makes an animation subversive, dependent on their environment.
Tuesday, 22 October 2019
Squash and Stretch
We experimented with squash and stretch by animating a ball bouncing. The ball was made of a rectangular foam pod, which was placed on its smaller face when the ball was circular, and placed on its side when in the squashed position. I then made a flipbook involving a character subjected to squash and stretch, based off a digital practice.
What Went Well
- Better easy-ease spacing in travelling bounce
- Didn't need to change the shape of the real-life object
Improvements
- Ball didn't stretch before hitting ground in first bounce
- Second travelling arc is peaky and poor framing
- Ball in first bounce is misplaced in frames
Coming week
- Use squash and stretch to enhance action/expression
Monday, 21 October 2019
Arcs
I drew a pendulum in 12 frames of 2s for a basic arc motion. I then applied arcs to a stop-motion object. I animated a jumping dog chasing a bouncing football, both incorporating arcs.
What Went Well
- Easy ease spacing made pendulum swing more naturally
- Arc helped with positioning of dog
Improvements
- No floor meant difficult to judge when ball bounced/dog landed
- Dual shadows made it less clear
- No squash and stretch on football
- Motion is too slow
Coming week
- Use arc shapes to determine positioning
Improved Versions
- Speed changed from twos to ones
- Middle pendulum frame removed
- Emphasised easy-ease spacing
- Speed is doubled
Wednesday, 16 October 2019
Spacing and Timing
I animated my mouse character using 6-7 frames to get the basic action. Each image lasted 12 frames initially, making the movement jolty. Fudging the timing made the wave and sneeze actions realistic.
What Went Well
- Easy ease spacing helped with this
Improvements
- I had to adjust the keyframes as the wave action was not emphasised enough
Coming Week
- Focus on keyframes, ensuring I don't need to adjust later on
Straight Ahead and Pose To Pose
I created a stop-motion animation of a creature walking using straight ahead and a pose-to-pose 2D-drawn animation of a figure jumping across a ditch, where the first and last frames are made, followed by the breakers and in-betweens.
What Went Well
Improved Version
What Went Well
- Natural stop-motion movement
- Pose-to-pose helped show how the action would be carried out
Improvements
- Pose-to-pose was hard to work with
- Stop-motion figure had no armature
Coming Week
Improved Version
- Less linear and stiff movement in actions
Timing
I used the appeal mouse character to establish timing through blinking. The character's eyes were open for 1 second (24 frames), followed by 2 frames to show how my character was always on the lookout.
What Went Well
What Went Well
- The blink felt natural
Improvements
- First attempt was unsuccessful as the whole face moved
- Poor framing on second attempt
Coming Week
- Experiment with frames for natural timing
Spacing
We created a stop-motion animation involving putty travelling across the screen. The putty was used to demonstrate linear, ease in, ease out, and easy ease spacing.
What Went Well
What Went Well
- Ease in, linear, and easy ease films were successful
- Tape and a ruler marked out putty's position in each frame
Improvements
- Ease out film was unclear
- Take more frames when movement is slow to differentiate it from when movement is fast
Coming Week
- Use spacing to create natural character movement
Wednesday, 9 October 2019
Staging - Storyboarding
I
storyboarded the nursery rhyme Jack and Jill across six
frames, with a dark twist, involving Jill pushing Jack down the hill to his
death. I also created a digital establishment shot.
What
Went Well
- Storyboarding helped pick out the key aspects of the nursery rhyme
- Gloomy
weather in establishment shot fit the dark mood of the story
Improvements
- Use
different colours for the action, sound, dialogue, camera movements
- Explore different ways to interpret the nursery rhyme (eg. an upbeat version)
Coming
Week
- Understand terminology like tracking, panning, 180 degree rule
Improved Version
- Added colour coding for better clarity.
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